Die Suche ergab 5 Treffer
- 07.05.2008 22:50:43
- Forum: Heli-X
- Thema: "unable to allocate texture" - workaround possible
- Antworten: 6
- Zugriffe: 4260
it looks as all your problems will go, if you use scenes with a lower memory consumption. And yes: this helps. I get some 25+ FPS, and some 35+ FPS under lwjgl, but the latter is jerky and sometimes seems to render wrong. But no more texture errors and a good response. BTW what I did was a mass con...
- 07.05.2008 19:44:58
- Forum: Heli-X
- Thema: "unable to allocate texture" - workaround possible
- Antworten: 6
- Zugriffe: 4260
what do you see in the program? The scenes are loaded; I can see the helicopter, but FPS is around 0 - 2 (yes, that's null bis zwei). When I switch to lwjgl, it's a bit better - with 800x600, framerates can be around 5-50, but response feels a bit choppy. It feels like there's really some sort of i...
- 07.05.2008 16:12:55
- Forum: Heli-X
- Thema: "unable to allocate texture" - workaround possible
- Antworten: 6
- Zugriffe: 4260
"unable to allocate texture" - workaround possible
While running Heli-X under Ubuntu 8.04 Hardy Heron (linux), with a 945G Intel on-board card, I get recurring "unable to allocate texture" errors. lshw says: 945G Integrated Graphics Controller / size: 256MB (so that should be enough). Is there anything I could try to fix this? This system ...
- 07.05.2008 16:03:04
- Forum: Heli-X
- Thema: Auf welcher Hardware (Grafikkarte) läuft HELI-X?
- Antworten: 27
- Zugriffe: 5354
- 07.05.2008 15:56:37
- Forum: Heli-X
- Thema: Auf welcher Hardware (Grafikkarte) läuft HELI-X?
- Antworten: 27
- Zugriffe: 5354